Ronin: the last samurai

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Ronin The Last Samurai is a shining example of how incredible control design can elevate a game. It simplifies the complex positioning và careful timing of katana-based swordplay lớn only two buttons, & it does so without reducing combat to lớn button mashing or mindless grinding.

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You can see where developers Dreamotion got their inspiration from. Ronin’s chơi game draws heavily from souls-like games like Sekiro. Like Sekiro, Ronin is a trò chơi about counter-attacking rather than aggressive action. Success in combat depends on your ability khổng lồ read your opponents’ movements and respond appropriately. Light attacks can be parried with a well-timed block, opening up an enemy’s defense & allowing for a quick bộ combo of slashes. Heavy attacks (signaled by a glowing red symbol above an enemy’s head) require a bit more patience — strike at the moment just before they swing their blade to lớn counter-strike and giảm giá massive damage.

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Parrying and counter-striking are simple enough when there is only one enemy on your screen, but things can quickly devolve into chaos when you have multiple swordsmen attacking you at once. There are several different types of enemies lớn keep track of as well, each with their own attack animations and parry timings. In the later chapters, knowing how lớn prioritize which attacks to lớn parry becomes just as important as your ability lớn time your blocks và strikes.

Ronin is mostly played with just two buttons: the left button both moves you and blocks strikes, & the right button attacks. You can hold and drag the left button khổng lồ move, which raises your sword, reducing the damage you receive from light attacks, but quickly tapping it at the right moment will parry an enemy strike. A simple tap of the right button will make your swordsman swing his blade, but Ronin encourages acting with deliberateness by allowing you to chain strikes by carefully timing your taps. Tap too quickly & you can’t perform a combo. Depending on the sword you’ve equipped, attack animations can be slow, and striking at the wrong moment can leave you xuất hiện to attacks from the side or back. However, you can instantly interrupt an attack pattern with the left button lớn parry any incoming attack. I’m certain this trò chơi would work just fine with your standard action controls (D-Pad on the left, block & attack buttons on the right), but it certainly wouldn’t feel this good.

Monetisation model of the “Ronin The Last Samurai”

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Ronin The Last Samurai’s monetisation mã sản phẩm is based on a combination of rewarded video clip ads and in-app purchases.

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Upon first running the game, a disclaimer pops up explaining how the game’s monetisation works. Essentially, it says that Ronin is a free-to-play game, but in-app purchases allow you to accelerate your progress through the game. Players can spend real money on Gems, which is the premium currency used khổng lồ buy chests that drop new equipment, onigiri (the in-game term for “energy”), và various other in-game items.

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It’s important to chú ý that Ronin is far from pay-to-win. Due lớn how the trò chơi is designed, your reaction speed & positioning are what determine your advancement through the game’s many stages. Higher-level equipment can give you the damage to beat enemies faster or they can boost your HP so you can tank more hits, but if you don’t have the skill and response time to counter or block their attacks, even the most powerful gear won’t help you.

My only issue was with how stingy the trò chơi is with energy after the first few hours. You can only hold a maximum of 25 onigiri, và it costs 5 onigiri to start a run. Leveling up refreshes your onigiri count, but that becomes increasingly harder as you progress through the game.

You can get enough onigiri for a single run by watching a rewarded clip ad, though the game limits the number of times you can vị this. It’s frustrating to have your daily play time artificially capped by an energy system, but the trò chơi is fun enough that I still find myself coming back every day lớn get a few runs in.

The Final Word

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Ronin takes everything that makes souls-like combat great — the importance of timing, the careful use of blocking & counter-attacking, and the extreme danger of making a wrong move — & distills it to lớn a simple arena fighter that’s instantly accessible but impressively skill-based. It’s a game that anyone that has two thumbs can immediately jump into but is immensely rewarding for any player who has the patience and skill khổng lồ invest in it.

By Andi Nuruljihad for Gamesforum


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